swtor crafting skills. Scavengers can send their companions on. swtor crafting skills

 
 Scavengers can send their companions onswtor crafting skills  (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR

Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Posted May 3, 2012. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. Run a HMOp, get a token for a relic, turn it in for a usable relic, get the schematic for that 220 and it costs you 2 (i think) DMCs. I dont do a lot of group stuff, seeing as i am as popular here as i. Then read the codex entries. Gearing Changes and Tips in Update 7. as crafting for conquest is a good way to crank out conq pts sometimes. Synthweaving - Archaeology. That's what I had meant. . Read Guide. These are used in crafting grade 216 and 220 operations and crystals items. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. and mainly you take them to make augs late game . These crystals can also be bought from. Each crew skill can craft different types of war supplies. I hope we can either change the amo. How do you do any crafting skill past level 6 or 7, as I need help finding the schematics for Artifice Bonded. Artificers are also the only crafters that can craft dyes – there’s over. Each of your characters can have 3 crew skills, 1 of which can be a crafting skill. Schematics from my experience are dependent upon the primary material being used by the crafting skill. I find that for money making Diplomacy for me is the best money making crew skill. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Earpieces are external mini-computers that are worn on or near the ear. Bioanalysis and Archaeology (confirmed as the 4th gathering skill, for the Jedi Artifice Crafting skill) will involve “mining” nodes in the world (fungus and plants for Bio, crystal nodes for Arch). There are three types of crew skills: crafting like artifice, gathering and mission. and I want to know how to acquire different armoring mod schematics. You get schematics from sending your companions on treasure hunting missions (its a crew skill). What if each crafting skill branched? Keep it simple, just have two branches for each skill. - 2 other gathering/mission skills for pure credits. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450. Immersion is #1 for me, so that makes the game more enjoyable. The reusable medpacks and stim production should be worth it for me. So, initially I thought Armstech/Artifice are crafting skills that apply to a single (rarely double) slot for each player an. The skill trio for synthweaving, artificing, or biochem. Crafting in Star Wars is a great resource for both self-sufficiency or for making a profit, so it is one of the recommended ways to farm swtor credits. Cybertech, Ariface, Synthweaving and Biochem are all viable crafting skills for a Shadow. 7. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. Posted August 5, 2020. 1. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. Biochem is by far the best endgame crafting skill to have. But for 5. so 2 pieces, 1 for you and 1 for Mako. They can be worn by any type of Agent, Bounty Hunter or Sith. Some gathering skill materials sell well for low income new players. The GTN prices do not seem to have, even yet, reflected the rise in price of the new exotic materials and the supply of old ones is running dry. Kmacc said: Yes, Cybertech makes high-demand items that no one's making right now. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. Vectron Slicer, Cybertech 500. If you want to stick with Cybertech, you'll want Scavenging for sure. Crafting. Gathering skills: Archaeology Mission skills: Underworld trading. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. but 3 gathering professions. I mainly focus on crit augs and accuracy augs, which. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. Grade 7 Archaeology Materials: Ilum (also has Grade 6), Makeb. 3c and is currently being updated for Patch 7. Then also, you can use the slicing crew skill on certain objects and get data. The left panel lists your current crew skills. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Returning Player Nov 2023. - color crystals. Compare the gathering skills and mission skills for each crafting skill. Prior to being lvl 75, you will only be able to deconstruct gear with a item rating of less than. You are pretty much limited to force user armor (light, medium, heavy). Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN). Lore Object. For example, the Bioanalysis Gathering skill provides players with resources for. Your Starship is home base for you and your crew. Your Attacks, Defensive Abilities, Buffs, and Useful Abilities. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. All Activity. No matter what crafting skill you go with (Armormech, Armstech, Artifice, Biochem, Cybertech, Synthwaving) you're going to need materials. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. For the most part I just sell everything I get from crew missions and for the most part, the missions. In Star Wars: The Old Republic, there's 42 dyes that you can craft for yourself using the Artifice crew skill! This video shows off the 36 dyes you can craft. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. Synthweaving will provide you with armor and mod for you character. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. Members. Cybtertech is probably more useful for drops to RE. The Crafting Skills are: Armormech Armstech Artifice Biochem Cybertech Synthweaving One of the benefits of the crafting system in. There are three categories of Crew Skills: Gathering Skills, Crafting Skills and Mission skills. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE!. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. Synthweaving makes Redoubt (defense) and Critical. For the crafting skills, you will want to check in reasonably often as you level up the skill in order to get new and/or higher level schematics. Posted May 18, 2012. You. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Players will be able to select three Crew Skills from among these main categories: Contents 1 Gathering skills 2 Crafting skills 3 Mission skills 4 Dependencies 5 Grades 6. Different items require different materials, so it’s good to read up on which gathering skills you should pair with the crafting skill. 3 this slot will be of the same level/craft rank (1-6) as the item. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. This guide will go through all the ways to get materials for Armstech in Star Wars: The Old Republic, and a list of every Armstech crafting material and how to get it. I've been d. There should be a little 'x' box next to the skills. Love this addition. Marksmanship is extremely independent when it comes to DPS debuffs. First thought was working on upgrading the gear on my characters. and I want to know how to acquire different armoring mod schematics. I've done similiar in. Each basic class guide includes: An extremely basic 5-button rotation for every class. i kinda feel like you should have a manufacturing skill on any char you intend to main. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). Armstech needs Scavenging and Investigation. cybertech - unique crafts such as grenades and CM mat for legendary augs. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. Run a SM op, get a token for an ear piece, turn it in for a usable ear piece, RE it, get the schematic for that 216 and it costs 1 DMC. On top of that the amount of login's and outs on a server would be drastically reduced. Each crafting skill produces a different set of items. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. 3. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. Meaning there is a high demand for the materials obtained from Scavenging. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. Outside of that, it's just whatever you want to craft. Home. Your Starship is home base for you and your crew. . Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. Take two other gathering skills and don't worry about any crafting skills with your slicer. Total DPS Gain: 2. I'm not receiving any skill points for completing the missions or for crafting. The Ultimate Guide of Guides for SWTOR 2021. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. 2023. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. 3k. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. I'm not receiving any skill points for completing the missions or for crafting. You can learn various gathering and crafting skills. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. Between the 20 minute long treasure hunting missions and the 14 minutes archaeology missions it really is ridiculous. If you're trying to craft while leveling, don't bother trying to reverse-engineer stuff, and get your materials from gathering nodes instead of crew skill missions. 0. Every sane PVPer will pick up cybertech for reusable AOE grenades. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. Note that crafting 220 modifications requires Dark Matter Catalyst, which is very expensive to purchase on the GTN as it is obtained from running operations. Been a few years since I did any crafting so my question is this. A limit of one crafting skill per character is reasonable, but I do wish they allowed three crew skills per character in addition to a crafting skill so that crafters could take all three crew skills that are needed for their chosen crafting skill. ago. asbalana said: The problem there is if you have a robust crew skill ability, you can generate the purple mats faster than you can sell the crafted artifact items. So the buyers would benefit as well. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes 7. Posted December 19, 2011. I got a very big impression from all of the posts that there was no money in them, and no use for the crafted items themselves. If you’re looking for a specific material, use CTRL+F on your. English. . For me, it's Cybertech. I don’t know free player. It enables characters to work with hard metals, alloys, and synthetic materials to create weapons. 5. Posted December 15, 2011. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. Synthweaving is usedthe other skills. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. TL;DR: There is no crafting skill that is completely useless to a gunslinger. Leveling Crew Skills: The difficulty of crafting an item is directly proportionate to the likelihood of you gaining a skill point in that crew skill. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. 2k. get a little meh. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. Armstech = 1 barrel every two levels. Crafting in Swtor is a great way to make money, get better gear and improve your character. This is now not really great unless it's a level 49-50 item. As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. The Ultimate Guide of Guides for SWTOR 2021. I find that for money making Diplomacy for me is the best money making crew skill. SWTOR Synthweaving Crafting Guide. Ominovin. It’s not hard just a lot of waiting. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. Biochem – Bioanalysis. i did not know this, thank you for the information!I have every crew skill: crafting, gathering, and mission. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. You can have fun enjoying some vistas, have your companions busy 100% of their time and be able to collect huge amounts of raw crafting materials from planets and various missions. 3. . The Difficulty Levels range from Grey -> Green -> Yellow -> Orange (color of the number to the left of the schematic name in the crew skill window) Grey = 0 pt gain per item crafted2. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Image: BioWare and EA via HGG / Noelle Roberts. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. grade 1 materials crafted blue color crystals are ALWAYS in demand). 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. Gathering Skills. Watch Video. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. 3. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. So, Crew skills are essentially useless now. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. #1 you need to have SWTOR already running on your home computer #2 you'll need to set SWTOR to a graphics settings of windowed (NOT fullscreen/windowed), very low quality, and 1024x768 resolution #3 mouse turning is not really viable, due to lag/latency you'll end up spinning around in circles. I want to craft gear that has the stats I want, and then use said gear. Hotrigged Speeder Bike, Cybertech 400. Its actually pretty good advice for MMOs in general. Step 3 – Sell the rare crafting materials to other players on the GTN. If you take cybertech, take scavenging, and either slicing or underworld trading. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. It’s crucial to. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. All of these armors are craftable by Armomechs. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Get them to 700 and sell them in bulk. And most crafting have mods in them that can be of assistance. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Learn SWTOR: Crafting and Crew Skills 101 (FT. Each of the branches would have a name and include a Title. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. Posted February 19, 2012. Slicing is a gathering skill (like scavenging), but instead of returning materials it allows you to slice lock boxes for credits. There are five different types of crafted decorations. 0 launches!Members. New Cartel Market items in 7. 1k. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. A more effective and cheaper method to train up crafting skills past 150 is crafting war supplies. The item appears with a star or something next to the item. Artificers can also make color crystals, lightsaber hilts, dye modules, stronghold components, and war supplies for conquests. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. Second, your crew skills are somewhat determined by your choice of a crafting skill. 362. The crafting skills all require material purchases, raw materials and missions to get to that “make a buck” point. Power Crystals Artifact Fragments Luxury Fabrics Crafting Materials Rare Materials. Only included it because of it's uniqueness as a profession. My Armstech is a Sith Assassin of all things. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. Crew Skills; SWTOR. Drediker. Posted December 19, 2011. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. generators and gloves, hence all crafting skills can create slot components. -Artifice (make dyes and crystals) Gathering skills… -archaeology, treasure hunting (ingredients to make dyes and crystals)Crew Skills. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. In this video, we’ll be going over how to…. Crew Skills. 7 rolls out month, though I hear there's no changes to crafting. Biochem Crafting Materials Guide. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. 2. Most people focus on "the best", which is Grade 11. Lore Object. . Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Game. e. To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. At this point, there doesn't seem to be a far and away better choice. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. Grade 6 - Levels 49-50 - Corellia, Ilum. 0 Telekinetics Sage PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! This guide is up-to-date for Patch 7. For Artifice, your gathering skill is Archaeology and it is one that I would definitely advise taking as it provides your basic crystals at all levels. The time of these mat gather missions needs to be cut way down. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. 3 is the max number of skills you can have. ago. 0 Legacy of the Sith expansion. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. All of these agent armors and outfits are craftable by Armormechs. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. One branch would be combat oriented and the other non-combat. Been a few years since I did any crafting so my question is this. I have Armorrmech 600/700 skill. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. "full set" (or as full as it gets) orange items start off at Grade 2. That's just not how SWTOR's crafting system works. But if you look more long term, crafting is the better source of income. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Some of these armors have two names – this is because they have two version, one which has more endurance-based. Posted December 27, 2019. but the same can be said for any of the crafting proffesions because you can equip your companions for free. Diplomacy. I have 8 toons, only one of which is a pure gatherer and they all make money. Hello all, If I'm not interested in crafting items, will I be fine going through the main quests using only the weapons and armor I buy or find? If so, what non-crafting crew skills would you recommend instead? (I'm thinking Slicing for the free money lying around, Diplomacy to buy light side poi. A sandbox MMO can support that. It would be nice to do like a Shift + <click on item> to continuously craft it. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Elegant Modified Vibrosword Armstech Crafting. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. • 5 yr. Some of these armors have two names – this is because they have two version, one which has more. Crafted armor can be created by players who have chosen the Armormech or Synthweaving crew skills. Crafting, like PvE or PvP, should be it's own pillar. Armoring and mods are upgrade modifications that augment combat ability. 4) as for profit it really depends on the market and how you sell them. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. You get the premium and a few prototype schematics from the artifice skill trainer. There are over 75 materials that Armormech crafters can use when crafting mods, enhancements, earpieces, and all the other miscellaneous items Armormech can craft. I plan to pick up the other crafting skills (and their related gathering and mission skills) on other characters. Armstech makes Accuracy and Shield. I'm a lvl 15 Bh, and i was wondering how you use the crafting skill. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. English. It is not simply opinion. News. Companions follow you through your personal story in the Old Republic – they accompany you in battle, and they help you with crafting and gathering in the game. How to get the Treasure Hunting codex: Speak to the Treasure Hunting crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. They’re performed by your companions back on your ship, and can be completed by the companion while you’re offline. This skill also allows the creation of. This gives you more opportunity to make/save credits. You can get additional ones from your crew skill / crafting skill trainer. Void_Singer. Start tracking progress. Yeah. I would think that a player of most any play style could find something from cybertech. It is best paired with Scavenging (gathering) for basic materials and underworld trading (mission) for blue and purple ones. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. The only ones I can craft currently are the Resistive armoring mods. 26+ armorings/mods/earpieces can be RE'd into. Immersion is #1 for me, so that makes the game more enjoyable. The schematics for these new augments come directly from the crew skill trainer. If all you want to do is be self-sufficient, there is no need. These are the skills that actually involve turning raw materials into finished products – armor, weapons, or other gear, depending on which skill you select. Crafting is the most basic and is used to create armor and weapons. Planet. Take two other gathering skills and don't worry about any crafting skills with your slicer. It's as easy as that. The benefit being you can craft the above into a variant that doesn't. Vectron Slicer, Cybertech 500. exfell. . Just open the companion window (where you can see your crew skills listed). SWTOR screenshot with Emperor Arcann In the ten years since Star Wars: The Old Republic was first released, many of the game mechanics have changed. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Materials Inventory is Amazing! Just went through and dumped all of my materials from Legacy Storage (3 bays full) into the new window. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. This actually has to do with your player level. ) . give an inch they'll take a mile. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Read Guide. 2) The crafter path-. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. Right this maybe an incredibly dense question so i apologise in advance; Are crafting skills universal for both sides (1 crafter on imp side that can craft rep AND imp items) Or do you need one of each for rep and imp sides?Get enough characters to cover all crafting skills. They may have changed it but earlier you could run a level one to fleet and get all the crew skill exp and pick your skills. Artifice, Cybertech and Biochem have diversity. Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. All of your companions share those 3 skills. How to Use the Crew Skills Menu to Craft in SWTOR. Watch Video. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 16. Send your companions on some missions to gather materials, and then craft away. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. . g. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. Other prototype ones are dropped from investigation missions, check the GTN for these, and a few artifact quality ones are dropped from mobs in the world. Knowing which crafting skills to take for endgame requires you to be familiar. I am going to be going slicing but the choice comes down to. Drop Artifice and get Biochem and craft your adrenals/stims/medpack. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Edited December 15, 2011 by Infalliable. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. 32. Synthweaver which will give you armour, Cybertech which can produce mods, armorings and earpieces, biochem which gives stims, medpacks and implants. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. Max Efficiency for all Gather/Mission skills. 87. Thank you. e. This allows it to be slotted into any group composition without causing problems. 0 Expansion. I've used it once before but i'm not able to do it again. Synthweaving is an awesome crew skill, and anybody who says otherwise is nuts. Vectron Bioanalyst, Cybertech 500. Only included it because of it's uniqueness as a profession. Recommended GATHERING Crew Skills by CRAFT.